Something like Antiquarian, Antiquarian, Man at Arms, Man at Arms. While she's weak offensively and the dodge buffs are minor early game, in the late game once fully upgraded a dodge dedicated team is downright broken and turns level 5 dungeons into a joke. Make sure you bring the "Protect me" and pass the damage onto a strong tank, I prefer leper since the leper's self heal is simply ridiculous after you kit him up with the +40% heal received trinket.Īlso, always pick best in slot loot, I will not bother with citrine, citrine at full stack is worse than a stack of gold, it's more of a "Well I have empty space I might as well take this citrine" itemĪlso consider early camping, because if you have strong camp buffs (like hounds + extra scout ) you have so much scout power you will basically have legal maphack.įor the Antiquarian in later game long dungeons, try making use of her dodge buffs. I play on bloodmoon btw, even without vestel/occultist you should just stomp lv1/3 long with no problem. Lv1 - 3 because their hit rate is a lot lower your trinkets can gear carry the squad. I would not bank on antiquian for lv 5 long. Lv 5 long with just one Antiquian is rather risky. You want ranged dps like highwayman/grave robber/abomination so you can snipe enemy stressor (since this combo will have no stress heal, you want high speed, fast 1st or 2nd round kills) I put antiquian on spot 3 so the antiquian can still stab to finish the 1 hp squealing pig off. I would bring an arblast because arblast's heal "boosts" future heals (even from food) for a limited time. Especially if you give the antiquian some heal buffs with his cup of candle she heals quite reasonable. Lv1 mission and lv3 missions they can do longs.
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